Will Rapidfire Break Something?
A hotly debated topic. Some people say rapidfire wears out certain parts of the valve, or bolt, or sear. Some say it is a malfunction of the marker and that is chips the bolt and sear. Still others claim that you will bend or snap sear pins and on/off pins rapid-firing your Mag.

Like most things people say on the internet, they either don't back them up or simply doin't like what you are doing and say stuff like this. Let's look at some of these caims and what we observe.

Commonly Cited Reasons You Should NOT Rapidfire

• Rapidfire prematurely wears out the internals of the marker (meaning you have to replace stuff faster than you normally would).

• Rapidfire is not controllable and is a "glitch" of the RT valve system. Because of this it is not something that should be done to keep the marker in good working order.

• Rapidfire does not allow the valve to complete a full cycle and the bolt "chatters" on the tip of the sear and power tube (again resulting in excess wear and other damage to the valve).

Premature Wear On Parts and Valving
Rapidfire does one obvious thing that you could not do on your own.

It allows you cycle your marker MANY more times every second than you are humanly capable of doing.

What wears out a paintball marker? Is it when the marker is resting in a case or on your shelf at home? Is it when it is gassed up on the table in the staging area? Is it wearing out when you have it taken apart to clean?

Or is it each and every time you fire the marker?

Personal testing leads me to believe it is indeed when you fire the marker (paintballs or no paintballs). When you fire the marker parts rub against each other, parts are smacked, scraped, and compressed over and over hundreds and thousands of times each day of play.

Perhaps you think it silly to state the obvious but consider what it means. Every time you fire your marker you are wearing it out. If you fire the marker 1 time you probably will not have to replace anything. Fire it 10,000 times and you probably will have to replace some things. Fire it 100,000 times and you probably have replaced many things several times. This is not a new concept.

Looking at the 3 RT Mags that I have owned over the years I have approximated the number of rounds fired though each of them lets give or take 20% to be fair since this was not some accurate tab I kept.

SFL E-Mag (approx. 130,000 shots fired +/- 30,000 shots)
ULE RT Pro (approx. 80,000 shots fired +/- 15,000 shots)
Classic RT (approx. 300,000 shots fired +/- 60,000 shots) *sent back to AGD 2x; bolt and sear replaced twice

The RT Pro is the marker I rapidfired the most. I estimate that over 50% of the shots fired were rapidfire. The SFL E-Mag and Classic RT were fired normally most of the time. I have not broken, dinged, chipped, scored or ruined a bolt, sear, power tube or any other part in all the time using them and cannot see any real difference in wear on the parts. I typically send my markers back to AGD for a rebuild after 100,000 shots as bolts and sears seem to last about that long.

So why would someone say "rapidfire prematurely wears out the internals of the marker" so confidently? Look what we are doing:

-Rapidfire cycles the marker faster than you ever could (20 cycles in a second vs 10 for example)
-Cycling the marker wears out the parts.

Wearing out the marker happens when you cycle it and rapid-fire lets you fire the marker really fast..... hmmmmmmm.

So in a way, these people are correct. Rapidfire DOES wear out the marker faster..... BECAUSE YOU ARE CYCLING IT MORE TIMES EVERY SECOND.

1,000 rounds rapidfired over 1 minute wears the marker out just as much as 1,000 rounds shot over the course of a day. My Classic RT has been in storage for over 3 years and I have not had to replace anything! Impressed? I thought not. If you don't shoot the marker, you don't wear stuff out.

Rapidfire is a Malfunction of the RT Valve and is Not Controllable
A second issue people toss out is regarding the apparent lack of control over the marker when you crank the input pressure. Some AGD techs have gone so far as to claim that it is a malfunction of the valve design, a flaw you might say, that you should avoid.

Does anyone remember what the acronym "RT" stands for in the RT Valve?

Really Tough?
Rad Technology?
Repetitive Tag-line?

Reactive Trigger maybe?

So, AGD is selling a valve that kicks back on the trigger and not only using it as a selling point, but as a key feature. But at the same time you want to tell me this "RT" valve and this bounce is a glitch that should not be utilized?

No, no, it's not a glitch you say? It's only a glitch when you rapidfire, ahh I see now.

A screenshot of ADG's product page listing E-Mag specs. Interesting that they claim it has been tested beyond 20 shots per second is it not? Sounds like rapidfire speeds.
We know the valve can be fired electronically in the E-Mag series markers at speeds over 20bps+. This has been demonstrated many times by a number of AGD videos (not to mention my own). Rapidfire appears to be limited to the 18-26bps range using conventional HPA tank systems, well within the capability of the E-Mag markers. So where is the problem? The valve can cycle over 20x a second and faster, and the valve is marketed as a Reactive Trigger.... where is the problem?

And lastly lets talk about this "uncontrolled" point. This falls right into the same category of people who call rapidfire "runaway." So confusing this is to some people that I figured it needed its own page to explain the differences in terms.

If the valve was "running away" you could not start or stop it at will (hence the "runaway" name). If you CAN start and stop it at will then it is controllable isn't it? So it's not runaway then is it.
Rapidfire Does Not Allow The Valve to Cycle Completely
Above is a sound signature of my speed variations video linked below. Notice the clear decrease in ROF over 4 seconds of this section. Looks like control to me, what would you rather call it?

Oh is that so?

Let's assume that even if all that crap above is true, rapidfire does not allow the bolt to reset.
We got AGD saying the valve will do 26bps.
We got AGD software demoing the markers at 20bps+.
We have my videos.

You have been shown evidence of rapidfire at speeds exceeding 34bps and as slow as 12-14bps range (linked left). It is sustainable, controllable and repeatable on every RT valved AGD marker. If the valve was not resetting, what exactly would preventing it from resetting? The speed never exceeds the listed manufacturer's claims on the valves performance.

I could see the argument made that if rapidfire worked at speeds beyond the factory listed specs or if it only worked at 1 speed but unfortunately for the nay-sayers that is simply not the case.

In closing I think that people simply do not know how to say what they mean. For instance, there are many reasons NOT to rapidfire.

  • Company & field liability (good way to get sued)
  • General safety
  • Tournament legality
  • Fiscal responsibility (a day of rapidfire is $$$)

People on the whole are very impressive coming up with creative ways to be morons. The Darwin Awards are proof enough of that. An idiot with a paintball gun is not nothing compared to an idiot with a paintball gun that can achieve rates of fire rivaling that of a mini-gun.

None of these reasons however, are mechanically based. They are not reasons stating why you will damage the valving or other parts of your AGD marker. If you do not think rapidfire is safe, then say:

"I don't think this is a safe thing to do"

If you do not think it's fair to be used, alright then. But don't sit there spouting nonsense because eventually someone like me is going to come along and leave you going "duur duuur, this game is hard".

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